Find a mob that is tameable is the easiest step. All mobtypes are tamable except Shulkers because they can’t move.
This can be the hardest part but how hard it really will depends on the configuration of the Server. Every pet-Type has a setting called LeashFlags that sets the requirements needed for the pet-Type to become a pet.
When Step 1 & 2 are done you just have to hit (attack) your target with the LeashItem (Lead by default). After hitting your target it will convert from a normal mob into a pet and you will see a message like this:
You took a pet on a lead, it will be a good pet.
Using the Lead as a weapon is required to perform the actual act of taming. Putting the mob on the lead/rope will do nothing towards taming your new pet.
With the Hunger-System is based on saturation. The saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a period of time (can be set with the MyPet.HungerSystem.Time setting) the saturation decreases and affects other stats of your pet.
When a pet respawns it won’t have full hitpoints when the Saturation is below 90. This table shows how much the saturation affects the hitpoints on respawn:
The lower the saturation the less is the range of the beacon effect.
The lower the saturation the slower your pet will run when you ride it.
Just right-click your pet with the item you want them to wear while sneaking. To remove the equipment just right-click your pet with shears while sneaking. Weapons/Armor are only visually and have no effect on the pet
This applies to Horses, Donkeys, Enderman and Iron-Golems. The same method is used to handle equipping/unequipping any pet with an item.
Riding a pet is like riding a horse with a saddle.
Yes, you can make your pet stay by Shift + Right Click All pets can be told to Stay, not just the standard tame-able mobs such as Cats and Wolves.
Your pet does not have Damage or Range skill choose a skill tree with one of those in.
You can also go through the command options by using the auto completion with the[TAB]-key.
/petrespawn auto 10
a <player name>
/petoptions <option> [parameters...]
This skill adds a Backpack to your pet. It can be opened by using the /petinventory command. Items in this inventory will not be dropped when the pet dies unless it’s enabled in the skilltree skill settings.
Items picked up by your pet will be added to this inventory. Line added by skill upgrade will add 9 extra slots (up to 54 slots).
The Beacon skill transforms your pet in a walking and more powerfull beacon. For administration of the buffs the plugin uses a custom menu (see Beacon Buff Selection Menu) that can be opened with the /petbeacon command. By default this skill consumes food when it is active, that means the Saturation-Value decreases continuously while the skill is active.
Beacon Buff Selection Menu
With this skill you can change the behavior of the pet. There are 5 possible behavior-modes:
To toggle the mode type /petbehavior [normal/friendly/aggressive/farm/raid/duel].
With this skill you have more control about where you pet walk and what the pet attacks. To use this you have to rightclick with the Control item anywhere you want the pet has to walk to. The item that is used to control the pet can be set in the config (Skill.Control.Item)
This skill increases the damage the pet can do. 1 Damage = damage
With this skill your pet has a chance to set his target on fire for some seconds. The chance and the duration can be set via the skilltree skill settings
With this skill your pet heals skill itself every few seconds.
With this skill your pet has a chance to knockback when attacking a target.
This skill will increase the max hitpoints the pet can have.1 HP =
With this skill your pet has a chance to let a lightning strike at his target.
With this skill your pet can pickup items (and XP) like a player that lie on the ground. The items are added to the backpack of the pet. This skill can not be activated when the pet doesn’t has the Backpack skill with at least 1 row.
Pickup can be enabled/disabled by using /petpickup command.
With this skill your pet has a chance to poison his target for a certain time.
With this skill your pet will shot projectiles at their targets that cause damage to them.
All projectiles deal the same amount of damage that is set by the skill. The only difference is the trajectory of some projectiles.
With this skill you can ride your pet. To mount your pet rightclick your pet with lead. The controls while riding your pet is like you would ride a horse.
You can also fly with your pet when it’s enabled by your skilltree.
With this skill your pet can shield (some) damage from you and redirect it to itself.
With this skill your pet has a chance to slow his target down for a some seconds.
With this skill your pet starts sprinting the first time it starts to follow a new target.
With this skill your pet has a chance to stomp on the ground and damage all enemies around the pet.
With this skill your pet has a chance to reflect the half of the incoming damage back to the damager.
With this skill your pet has a chance to wither his target for a some seconds.